Class State.CarePlanStart

java.lang.Object
org.mitre.synthea.engine.State
org.mitre.synthea.engine.State.CarePlanStart
All Implemented Interfaces:
Serializable, Cloneable
Enclosing class:
State

public static class State.CarePlanStart extends State
The CarePlanStart state type indicates a point in the module where a care plan should be prescribed. CarePlanStart states may only be processed during an Encounter, and so must occur after the target Encounter state and before the EncounterEnd. See the Encounter section above for more details. One or more codes describes the care plan and a list of activities describes what the care plan entails.
See Also:
  • Field Details

    • assignToAttribute

      protected String assignToAttribute
      The value to assign to an attribute
  • Constructor Details

    • CarePlanStart

      public CarePlanStart()
  • Method Details

    • clone

      public State.CarePlanStart clone()
      Description copied from class: State
      clone() should copy all the necessary variables of this State so that it can be correctly executed and modified without altering the original copy. So for example, 'entered' and 'exited' times should not be copied so the clone can be cleanly executed. Implementation note: the base Object.clone() copies over all fields automatically (as a shallow copy), so we don't need to do that ourselves. Instead, we should 1. explicitly null out any fields that should not be copied, such as entered/exited 2. deep copy mutable reference types, if necessary.
      Overrides:
      clone in class State
    • process

      public boolean process(Person person, long time)
      Description copied from class: State
      Process this State with the given Person at the specified time within the simulation. If this State generates a HealthRecord.Entry during processing, then the resulting data will reside in the State.entry field.
      Specified by:
      process in class State
      Parameters:
      person - : the person being simulated
      time - : the date within the simulated world
      Returns:
      `true` if processing should continue to the next state, `false` if the processing should halt for this time step.
    • shouldAssignAttribute

      protected boolean shouldAssignAttribute()
      Determines if the attribute should be assigned Checks if assignToAttibute is defined and not empty.
      Returns:
      true if the attribute should be assigned, false otherwise